startGame

Bootstrap function for quickly setting up the DI framework with all required and typically used engine functionality. After set-up, the game is started.

void
startGame
(
GameType : Game
EngineRuntimeType : EngineRuntime = StandardEngineRuntime
PlatformType : Platform = DefaultPlatform
RenderSystemType : RenderSystem = GenericRenderSystem
GraphicsApiType : GraphicsApi = DefaultGraphicsApi
)
(
const PlatformSettings platformSettings = new DefaultPlatformSettings()
,,
shared DependencyContainer dependencies = new shared DependencyContainer()
,
const bool suppressBootstrapWarnings = false
)

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