BootstrapGame

An implementation of the Game interface that contains the usual engine functionality.

A bootstrap game takes care of initializing, updating and rendering an EntityManager, MessageHandler and InputMapper. Make sure to call super.X() when overriding any of the Game interface methods.

Members

Functions

initialize
void initialize()
Undocumented in source. Be warned that the author may not have intended to support it.
render
void render(double extraPolation)
Undocumented in source. Be warned that the author may not have intended to support it.
terminate
void terminate()
Undocumented in source. Be warned that the author may not have intended to support it.
update
void update()
Undocumented in source. Be warned that the author may not have intended to support it.

Variables

entityManager
EntityManager entityManager;
Undocumented in source.
inputMapper
InputMapper inputMapper;
Undocumented in source.
messageHandler
MessageHandler messageHandler;
Undocumented in source.

Meta