- initialize
void initialize()
Undocumented in source. Be warned that the author may not have intended to support it.
- render
void render(double extraPolation)
Undocumented in source. Be warned that the author may not have intended to support it.
- terminate
void terminate()
Undocumented in source. Be warned that the author may not have intended to support it.
- update
void update()
Undocumented in source. Be warned that the author may not have intended to support it.
An implementation of the Game interface that contains the usual engine functionality.
A bootstrap game takes care of initializing, updating and rendering an EntityManager, MessageHandler and InputMapper. Make sure to call super.X() when overriding any of the Game interface methods.